EDIN’S FATE: HOPEFUL HORIZONS

A World Born From the Shattering

A strategy card game and deck-building hybrid where champions from across Edin must decide who to trust before the spreading chaos consumes every Realm.

THE DAWNSTONE

First came the light. Then came the Shattering.

Long before borders, crowns, or war, the DawnStone descended upon a silent world. When it shattered, eight Great Shards scattered across the land. From their Essences, life blossomed—and the eight Realms of Edin took shape.

Each Realm grew around a different power and a different promise. Their peoples built histories of wonder, rivalry, violence, and hard-won peace. Yet the old corruption was never truly gone. It merely learned to hide.

A bright frontier encampment in Hopeful Horizons
A dark ocean citadel watched by a great blue eye
The eight symbols of Edin's Realms surrounding the DawnStone's central light
Rothom, a dark commander wielding violet magic
THE OPENING CONFLICT

Attacks without a pattern. A conspiracy without a face.

Across Edin, sudden attacks appear too organized to be chance—yet too scattered to reveal a single purpose. The leaders of the Realms do not know the history behind the violence or the corruption gathering beneath it. Each sends a trusted champion in search of answers.

Those champions cross paths on the road. Their search will lead through war, discovery, and fragile hope, but no one can be certain who is friend or foe. If they can uncover the true source of the chaos, they may still destroy it. If they turn on one another first, Edin may never learn what was coming.

Every Realm has sent its best. None of them were told whom to trust.
PATHS THROUGH EDIN

Every answer leads deeper.

From lands ruled by living flame to forests guarded by ancient powers, the champions’ search reaches far beyond the safety of their own Realms.

A warrior standing between two fire dragons in a volcanic Realm
An elder facing an ancient tree guardian in a luminous forest
CHAMPIONS OF THE REALMS

Their paths will cross.

Heroes shaped by different Realms, loyalties, and powers are drawn toward the same unanswered questions. These are glimpses of the figures who will carry Edin’s fate with them.

Keena, the steadfast light
Mortegas, keeper of the arcane
Zarai, bearer of living flame
Tezera, architect of wonders
Karri, blade in the moonlight
Bon-Dookoo, voice of the wild
Edin’s Fate card back design
THE GAME

Gather power. Build your forces. Become the last Hero standing.

Choose a Hero, command Allies, wield spells, construct powerful Structures, and gather new cards from the shared Nexus. Edin’s Fate is designed for 2–5 players and rewards planning, adaptation, and perfectly timed decisions.

Nine identities

Eight distinct Realms and Origin each bring their own themes, strategies, and stories.

A shared world

The Nexus makes every game an evolving contest over powerful new possibilities.

Hero progression

Your Hero grows through battle, unlocking new abilities as the stakes rise.

Built for community

Follow development, join future playtests, and help shape what comes next.

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Edin’s Fate The Card Game logo

The journey has only begun.

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